
This week we discuss, in extravagant detail, where we’re recording from. Also, we enjoy several long pauses. When we’re not doing that stuff, though, we’re diving into exciting subjects like Metal Gear as a series, the failings of Metal Gear Solid 3, and even the Zelda Timeline. Anthony and Aaron also give their overall impressions of their “SW: TOR” experience thus far.
Give us a listen just below, or hey, subscribe to us on iTunes. Thanks for being patient, guys. I realize there was a long-ish break and all. You’re the best!

If in Zelda Skyward Sword had infinite stamina, it would break certain puzzles and dungeons in the game. Though, I agree that tutorial lasts too long and some of the motion controls don’t work, like the flying. But the sword fighting is good. Also, the timeline isn’t bat shit crazy, it is pretty basic logic. He wins as a kid, as a adult, or loses. If you played Skyward Sword, you would get why it isn’t the same link. Or just watch the ending on YouTube.
Also Twilight Princess had like two good dungeons, and Skyward Sword could have been so good if they made it more like The Wind Waker, as there would be more to do in the Sky world. Though the side quests are good & plentiful, but the flying is pain so it is not fun. And the half-assed quick travel hurts when going around the bottom world.