<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Electric Hydra</title>
	<atom:link href="http://electrichydra.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://electrichydra.com</link>
	<description>We&#039;re an offbeat podcast about games. We&#039;re into thermal vision, clashing with titans, and listeners like you.</description>
	<lastBuildDate>Tue, 08 May 2012 11:00:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>Comment on Book Club &#8211; A Song of Ice and Fire &#8211; 12 by telephone number lookup</title>
		<link>http://electrichydra.com/2011/07/09/book-club-a-song-of-ice-and-fire-12/#comment-257</link>
		<dc:creator>telephone number lookup</dc:creator>
		<pubDate>Tue, 08 May 2012 11:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=842#comment-257</guid>
		<description>&lt;strong&gt;Read was very interesting...&lt;/strong&gt;

[...]please check out the internet pages we follow, including this one, as it represents our picks from the web[...]…...</description>
		<content:encoded><![CDATA[<p><strong>Read was very interesting&#8230;</strong></p>
<p>[...]please check out the internet pages we follow, including this one, as it represents our picks from the web[...]…&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey, A Podtoid Reunion Podcast Thing! by tommy</title>
		<link>http://electrichydra.com/2012/05/07/hey-a-podtoid-reunion-podcast-thing/#comment-256</link>
		<dc:creator>tommy</dc:creator>
		<pubDate>Mon, 07 May 2012 16:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1143#comment-256</guid>
		<description>It was a blast to listen to.</description>
		<content:encoded><![CDATA[<p>It was a blast to listen to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 85 &#8211; Not &#8216;Max Payne&#8217;-Cast by AlexBebop</title>
		<link>http://electrichydra.com/2012/04/23/85-not-max-payne-cast/#comment-255</link>
		<dc:creator>AlexBebop</dc:creator>
		<pubDate>Tue, 24 Apr 2012 04:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1139#comment-255</guid>
		<description>Short and sweet. Good stuff and happy to hear your lovely voices (and stories) again.</description>
		<content:encoded><![CDATA[<p>Short and sweet. Good stuff and happy to hear your lovely voices (and stories) again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 85 &#8211; Not &#8216;Max Payne&#8217;-Cast by tommy</title>
		<link>http://electrichydra.com/2012/04/23/85-not-max-payne-cast/#comment-254</link>
		<dc:creator>tommy</dc:creator>
		<pubDate>Mon, 23 Apr 2012 18:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1139#comment-254</guid>
		<description>Day made. I freaking love you people.</description>
		<content:encoded><![CDATA[<p>Day made. I freaking love you people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Game Club: &#8216;Max Payne,&#8217; Also Answer To The Donation Question by TreeDays</title>
		<link>http://electrichydra.com/2012/04/02/game-club-max-payne-also-answer-to-the-donation-question/#comment-253</link>
		<dc:creator>TreeDays</dc:creator>
		<pubDate>Fri, 06 Apr 2012 16:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1134#comment-253</guid>
		<description>That sounds pretty neat. Ive never played them, so now might be the time to try.

Is anyone going to play it on the Iphone/Android?</description>
		<content:encoded><![CDATA[<p>That sounds pretty neat. Ive never played them, so now might be the time to try.</p>
<p>Is anyone going to play it on the Iphone/Android?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Game Club: &#8216;Max Payne,&#8217; Also Answer To The Donation Question by Fjordson</title>
		<link>http://electrichydra.com/2012/04/02/game-club-max-payne-also-answer-to-the-donation-question/#comment-252</link>
		<dc:creator>Fjordson</dc:creator>
		<pubDate>Fri, 06 Apr 2012 12:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1134#comment-252</guid>
		<description>This is a fucking awesome idea. Max Payne is a great series. Really hyped for the third game. I&#039;ll definitely be playing along with you guys.

As for the second subject, I really hope Electric Hydra stays around for a few more years. Easily one of the best podcasts out there, though I understand if life outside of TEH gets in the way =[</description>
		<content:encoded><![CDATA[<p>This is a fucking awesome idea. Max Payne is a great series. Really hyped for the third game. I&#8217;ll definitely be playing along with you guys.</p>
<p>As for the second subject, I really hope Electric Hydra stays around for a few more years. Easily one of the best podcasts out there, though I understand if life outside of TEH gets in the way =[</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thank You: A Donation Update by Game Club: &#8216;Max Payne,&#8217; Also Answer To The Donation Question</title>
		<link>http://electrichydra.com/2011/04/24/thank-you-a-donation-update/#comment-251</link>
		<dc:creator>Game Club: &#8216;Max Payne,&#8217; Also Answer To The Donation Question</dc:creator>
		<pubDate>Mon, 02 Apr 2012 20:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=170#comment-251</guid>
		<description>[...] we managed to get together almost perfectly enough to keep our podcast running for two years (I had said one, at the time, with the thought that something we needed would come along but that never happened). The list of [...]</description>
		<content:encoded><![CDATA[<p>[...] we managed to get together almost perfectly enough to keep our podcast running for two years (I had said one, at the time, with the thought that something we needed would come along but that never happened). The list of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 074 &#8211; Metal Gear!? Zelda Timelines!? by Dan CiTi</title>
		<link>http://electrichydra.com/2012/01/17/074-metal-gear-zelda-timelines/#comment-250</link>
		<dc:creator>Dan CiTi</dc:creator>
		<pubDate>Wed, 18 Jan 2012 01:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1033#comment-250</guid>
		<description>Also Twilight Princess had like two good dungeons, and Skyward Sword could have been so good if they made it more like The Wind Waker, as there would be more to do in the Sky world. Though the side quests are good &amp; plentiful, but the flying is pain so it is not fun. And the half-assed quick travel hurts when going around the bottom world.</description>
		<content:encoded><![CDATA[<p>Also Twilight Princess had like two good dungeons, and Skyward Sword could have been so good if they made it more like The Wind Waker, as there would be more to do in the Sky world. Though the side quests are good &amp; plentiful, but the flying is pain so it is not fun. And the half-assed quick travel hurts when going around the bottom world.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 074 &#8211; Metal Gear!? Zelda Timelines!? by Dan CiTi</title>
		<link>http://electrichydra.com/2012/01/17/074-metal-gear-zelda-timelines/#comment-249</link>
		<dc:creator>Dan CiTi</dc:creator>
		<pubDate>Wed, 18 Jan 2012 01:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1033#comment-249</guid>
		<description>If in Zelda Skyward Sword had infinite stamina, it would break certain puzzles and dungeons in the game. Though, I agree that tutorial lasts too long and some of the motion controls don&#039;t work, like the flying. But the sword fighting is good. Also, the timeline isn&#039;t bat shit crazy, it is pretty basic logic. He wins as a kid, as a adult, or loses. If you played Skyward Sword, you would get why it isn&#039;t the same link. Or just watch the ending on YouTube.</description>
		<content:encoded><![CDATA[<p>If in Zelda Skyward Sword had infinite stamina, it would break certain puzzles and dungeons in the game. Though, I agree that tutorial lasts too long and some of the motion controls don&#8217;t work, like the flying. But the sword fighting is good. Also, the timeline isn&#8217;t bat shit crazy, it is pretty basic logic. He wins as a kid, as a adult, or loses. If you played Skyward Sword, you would get why it isn&#8217;t the same link. Or just watch the ending on YouTube.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 071 &#8211; &#8216;Zelda,&#8217; &#8216;Skyrim,&#8217; And More Oh My! by IndelibleHulk</title>
		<link>http://electrichydra.com/2011/11/25/071-zelda-skyrim-and-more-oh-my/#comment-248</link>
		<dc:creator>IndelibleHulk</dc:creator>
		<pubDate>Fri, 09 Dec 2011 09:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://electrichydra.com/?p=1009#comment-248</guid>
		<description>Who was asking about 1:1 sword control? It&#039;s Die By the Sword. I used the numpad keys to control your arm, not the mouse. It was Treyarch&#039;s first game I think.
The other game the fellow mentioned in response must be Trespasser. Speaking of Jurassic Park games...</description>
		<content:encoded><![CDATA[<p>Who was asking about 1:1 sword control? It&#8217;s Die By the Sword. I used the numpad keys to control your arm, not the mouse. It was Treyarch&#8217;s first game I think.<br />
The other game the fellow mentioned in response must be Trespasser. Speaking of Jurassic Park games&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

